Cel animation coloring, ready to go straight into in-betweens

Cel Shade Zero
Hard-edged cel shadows, flat color blocks, and high-contrast outlines, ready to enter an animation pipeline.
Style × subject matrix
4 contextsVisual DNA
7 axes · 0–100Seven adjustable axes set the character of the image: line rigorous or organic, colour muted or rich.
Acceptance criteria
3 bans · 3 fail conditionsCheck each frame against these: bans must not appear at all, and any fail condition voids the result.
The key visual is the only anchor: outline width, flat color palette, and the two shadow levels are set by it; it can be adopted as-is as an animation coloring spec.
Bans · prepended to the prompt by priority
- 01no gradients, no airbrush transitionsShadow in this style must be hard-edged blocks of color
- 02no brush texture, no grainGrain ruins the cleanliness that lets it go straight into in-betweens
- 03uniform outline weight only, no tapered strokesUneven line width cannot enter an animation pipeline directly
Fail conditions
- ✗shadow block edges are blurred
- ✗more than two shadow levels in one area
- ✗the action is unreadable when scaled down to 20%
It should go straight to an animator as a coloring reference with no cleanup needed.
Style recipe
11 reusable elements
The recipe is the wording this style carries into every prompt, so you don't rewrite it.
Frontal camera position, strong held-pose feel
Even outline, no change in weight
High-saturation flat color, at most two shadow levels
Hard-edged shadow, no gradient
Digital flat fills, simulating cel sheets
Extremely clean, no grain
Exaggerated expression and clear silhouette
Bright, tense, boyish
gradient shading, texture, painterly
1980s-90s television animation cels
Style object
YAML
The style object is the recipe, criteria and DNA as machine-readable text: download it, or feed it to any model.


